GetNPCWarningStatus()

Determines a NPC's state of mind toward another object.

int GetNPCWarningStatus();

Description

Returns an integer set by SetNPCWarningStatus() to provide a NPC's state of mind toward a creature that had or had not attacked it.



Remarks

SetNPCWarningStatus() should be called before calling this function.


Requirements

#include "NW_I0_GENERIC"

Version

1.22

Example

// This function demonstrates how to set and retrieve an NPC's warning status randomly
#include "NW_I0_GENERIC"

void main()
{
     SetNPCWarningStatus(Random(2));
     if(GetNPCWarningStatus()==FALSE)
     {
          ActionSpeakString("Hello Friend");
     }
}

See Also

functions: SetNPCWarningStatus
categories: Core AI Functions


 author: Sarev0k, editor: Tom Cassiotis