GetNormalizedDirection(float)
This function returns a float that is constrained from 0 - 360
float GetNormalizedDirection( float fDirection );
Parameters
fDirection
Direction to be normalized
Description
This is a convenience function that returns a normalized float that has been constrained to the range 0.0 - 360.0 so that it can be used as a direction.
Requirements
#include "x0_i0_position"
Version
1.61
See Also
categories: | Math Functions | Miscellaneous Functions | Movement Functions |
author: Michael Nork