GetWorkingForPlayer(object)
Returns if the henchman is working for the player.
int GetWorkingForPlayer( object oPC );
Parameters
oPC
The PC to check if the henchman is working for.
Description
Returns TRUE if the local integer "NW_L_HIRED" + the tag of the henchman (OBJECT_SELF) is set to 10 on oPC. Otherwise it returns FALSE.
Remarks
Found in nw_i0_henchman.nss on line 120
The local integer in question, as far as I could tell, will also return 10 if the henchman has been working for oPC, but isn’t anymore.
Also note that this function uses OBJECT_SELF to identify the henchman, so it must go in a script / function owned by the henchman.
Requirements
#include "nw_i0_henchman"
Version
1.28
See Also
functions: | SetWorkingForPlayer |
categories: | Henchmen/Familiars/Summoned Functions |
author: Lilac Soul, additional contributor(s): Lilac Soul