GivePersonalItem(object, object)
Makes the henchman give his or her personal item to the player.
void GivePersonalItem( object oPC, object oHench = OBJECT_SELF );
Parameters
oPC
The PC to receive the item.
oHench
The henchman whose personal item will be given. (Default: OBJECT_SELF)
Description
If oPC doesn’t have the personal item of the henchman, it is created on him / her.
Remarks
Found in nw_i0_henchman.nss on line 272
The tag of the personal item must be the tag of the henchman + “PERS”. The resref must be a lowercase version of this.
Requirements
#include "nw_i0_henchman"
Version
1.28
See Also
functions: | StripAllPersonalItemsFromEveryone |
categories: | Henchmen/Familiars/Summoned Functions |
author: Lilac Soul, additional contributor(s): Lilac Soul