IPSetWeaponEnhancementBonus(object, int, int)
Sets an enhancement bonus on a weapon.
void IPSetWeaponEnhancementBonus( object oWeapon, int nBonus, int bOnlyIfHigher = TRUE );
Parameters
oWeapon
Weapon to set the bonus on.
nBonus
Bonus to add. 1 to 20 are valid.
bOnlyIfHigher
TRUE or FALSE. See description. (Default: TRUE)
Description
Shortcut function to set the enhancement bonus of a weapon to a certain bonus
Specifying bOnlyIfHigher as TRUE will prevent a bonus lower than the requested bonus from being applied. Valid values for nBonus are 1 to 20.
Remarks
A good alternative to IPSafeAddItemProperty or AddItemProperty when wanting to improve a PC's weapon.
If nBonus is not between 1 and 20, nothing happens.
Requirements
#include "x2_inc_itemprop"
Version
1.61
Example
#include "x2_inc_itemprop" //Give the PC's weapon a +10 enhancement, unless it is already better than that void main() { object oPC=GetPCSpeaker(); object oOnHand=GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); IPSetWeaponEnhancementBonus(oOnHand, 10); }
See Also
functions: | IPUpgradeWeaponEnhancementBonus | ItemPropertyEnhancementBonus |
categories: | Item Creation Functions | Item Properties Functions |
author: Lilac Soul