LockCameraDirection(object, int)
Locks the player's camera direction to its current direction, or unlocks the player's camera direction to enable it to move freely again.
void LockCameraDirection( object oPlayer, int bLocked = TRUE );
Parameters
oPlayer
A player object.
bLocked
TRUE or FALSE. (Default: TRUE)
Description
Locks the player's camera direction to its current direction, or unlocks the player's camera direction to enable it to move freely again.
Stops the player from being able to rotate the camera direction.
Version
1.67
See Also
functions:  | LockCameraDistance LockCameraPitch |
categories:  | PC Only Functions |
author: bernosky, editor: Mistress