LockCameraDistance(object, int)
Locks the player's camera distance to its current distance setting, or unlocks the player's camera distance.
void LockCameraDistance( object oPlayer, int bLocked = TRUE );
Parameters
oPlayer
A player object.
bLocked
TRUE or FALSE. (Default: TRUE)
Description
Locks the player's camera distance to its current distance setting, or unlocks the player's camera distance.
Stops the player from being able to zoom the camera in or out.
Version
1.67
See Also
functions:  | LockCameraDirection | LockCameraPitch |
categories:  | PC Only Functions |
author: Mistress