MaximizeOrEmpower(int, int, int, int)
Checks the appropriate metamagic to see how the damage should be scaled.
int MaximizeOrEmpower( int nDice, int nNumberOfDice, int nMeta, int nBonus = 0 );
Parameters
nDice
Number of sides on the dice.
nNumberOfDice
Number of dice to roll.
nMeta
Can be either METAMAGIC_EMPOWER or METAMAGIC_MAXIMIZE.
nBonus
Bonus damage (Default: 0)
Description
Checks the appropriate metamagic (empower and maximize) to see how the damage should be scaled.
After all the damage calculations have been done, nBonus (default: 0) is added onto the total.
Requirements
#include "x0_i0_spells"
Version
???
See Also
constants:  | METAMAGIC_* |
categories:  | Spells Functions |
author: Mistress, editor: Kolyana