PWSetMinLocalIntParty(object, string, int)

Sets a local integer variable for all players in a player's party.

void PWSetMinLocalIntParty(
    object oPC,
    string sVarName,
    int nValue
);

Parameters

oPC

The player object used to reference the party.

sVarName

The name of the local integer to test for.

nValue

The value to update sVarName to be.


Description

Sets a local integer variable for all players in a player's party.



Remarks

Each player in oPC's group is checked for a local integer named sVarName. If the group member's saved value for sVarName is less than nValue, then the local integer is updated to nValue on that group member.

Requirements

#include "nw_i0_plotwizard"


Version

???

Example

// When a player kills this beastie, update the group's plot flag.
// This script goes in the beastie's OnDeath event.
#include "nw_i0_plotwizard"

void main()
{
    // Who killed the beastie?
    object oPC = GetLastKiller();
    
    // Make sure we are dealing with a player not a player's pet.
    if(FALSE == GetIsPC(GetMaster(oPC)))
    {   oPC = GetMaster(oPC);   }    

    // Update oPC's group that they have slain the beastie.
    PWSetMinLocalIntParty(oPC, "BOSS_BEASTIE_KILLED", 1);
}

See Also

functions:  GetLocalInt | PWSetMinLocalIntPartyPCSpeaker | SetLocalInt
categories:  Local Variables Functions


author: Baragg, editor: Mistress