Local Variables Function Category
Functions used to deal with local variables.
Functions
Name | Brief Description |
---|---|
aGetPLocalInt | Scans through the PC's party and returns the largest value stored on a character. |
aSetPLocalInt | Sets a local integer on each of the party members. |
DeleteLocalFloat | Deletes oObject's float variable sVarName |
DeleteLocalInt | Deletes oObject's integer variable sVarName. |
DeleteLocalLocation | Deletes oObject's location variable sVarName. |
DeleteLocalObject | Deletes oObject's object variable sVarName |
DeleteLocalString | Deletes oObject's string variable sVarName. |
DeleteSkinFloat | Removes a persistent floating point variable from a creature's skin item. |
DeleteSkinInt | Removes a persistent integer variable from a creature's skin item. |
DeleteSkinString | Removes a persistent string variable from a creature's skin item. |
GetLocalArrayInt | Simulates retrieving an Integer from an array on an object. |
GetLocalArrayString | Simulates retrieving a String from an array on an object. |
GetLocalFloat | Get the value of a decimal number stored on an object. |
GetLocalInt | Get the value of a whole number stored on an object. |
GetLocalLocation | Get the data describing a location stored on an object. |
GetLocalObject | Get the data describing an object stored on an object. |
GetLocalString | Get the value of a string of characters stored on an object. |
GetPLocalInt | Determines the value of a locally stored variable from any PC in a party. |
GetSkinFloat | Retrieves a persistent floating point variable from a creature's skin item. |
GetSkinInt | Retrieves a persistent integer variable from a creature's skin item. |
GetSkinString | Retrieves a persistent string variable from a creature's skin item. |
Global | Returns an object stored locally on the calling object that holds quest related state information. |
PWSetMinLocalIntParty | Sets a local integer variable for all players in a player's party. |
PWSetMinLocalIntPartyPCSpeaker | Sets a local integer variable for all players in GetPCSpeaker's party. |
SetArtifactItem | Stores the tag of the artifact item in a local string. |
SetAssassinHead | Stores the tag of the assassin victim’s head in a local string. |
SetComplexItem | Stores the tag of the complex item in a local string. |
SetGlobal | Sets where all the globals for a plot are going to be stored. |
SetLocalArrayInt | Simulates storing a local integer in an array. |
SetLocalArrayString | Simulates storing a local string in an array. |
SetLocalFloat | Store a float as a local variable within an object. |
SetLocalFloatOnAll | Sets a local float variable on all members of PC's party |
SetLocalInt | Store a number as a local variable within an object. |
SetLocalIntOnAll | Sets a local integer on all members of PC's party |
SetLocalLocation | Store a location as a local variable within an object. |
SetLocalLocationOnAll | Sets a local location variable on all members of PC's party |
SetLocalObject | Store an object as a local variable within an object. |
SetLocalObjectOnAll | Sets a local object variable on all members of the PC's party |
SetLocalString | Store a string as a local variable within an object. |
SetLocalStringOnAll | Sets a local string on all members and associates of PC's party |
SetPLocalInt | Sets a variable that remains attached to a PC party. |
SetSkinFloat | Stores a persistent floating point variable on a creature's skin item. |
SetSkinInt | Stores a persistent integer variable on a creature's skin item. |
SetSkinString | Stores a persistent string variable on a creature's skin item. |
SetWorkingForPlayer | Specifies the PC name the henchman is working for. |
See Also
author: NWN Lexicon Group, editor: Mistress, contributor: Axe Murderer