Local Variables Function Category
Functions used to deal with local variables.
Functions
| Name | Brief Description |
|---|---|
| aGetPLocalInt | Scans through the PC's party and returns the largest value stored on a character. |
| aSetPLocalInt | Sets a local integer on each of the party members. |
| DeleteLocalFloat | Deletes oObject's float variable sVarName |
| DeleteLocalInt | Deletes oObject's integer variable sVarName. |
| DeleteLocalLocation | Deletes oObject's location variable sVarName. |
| DeleteLocalObject | Deletes oObject's object variable sVarName |
| DeleteLocalString | Deletes oObject's string variable sVarName. |
| DeleteSkinFloat | Removes a persistent floating point variable from a creature's skin item. |
| DeleteSkinInt | Removes a persistent integer variable from a creature's skin item. |
| DeleteSkinString | Removes a persistent string variable from a creature's skin item. |
| GetLocalArrayInt | Simulates retrieving an Integer from an array on an object. |
| GetLocalArrayString | Simulates retrieving a String from an array on an object. |
| GetLocalFloat | Get the value of a decimal number stored on an object. |
| GetLocalInt | Get the value of a whole number stored on an object. |
| GetLocalLocation | Get the data describing a location stored on an object. |
| GetLocalObject | Get the data describing an object stored on an object. |
| GetLocalString | Get the value of a string of characters stored on an object. |
| GetPLocalInt | Determines the value of a locally stored variable from any PC in a party. |
| GetSkinFloat | Retrieves a persistent floating point variable from a creature's skin item. |
| GetSkinInt | Retrieves a persistent integer variable from a creature's skin item. |
| GetSkinString | Retrieves a persistent string variable from a creature's skin item. |
| Global | Returns an object stored locally on the calling object that holds quest related state information. |
| PWSetMinLocalIntParty | Sets a local integer variable for all players in a player's party. |
| PWSetMinLocalIntPartyPCSpeaker | Sets a local integer variable for all players in GetPCSpeaker's party. |
| SetArtifactItem | Stores the tag of the artifact item in a local string. |
| SetAssassinHead | Stores the tag of the assassin victim’s head in a local string. |
| SetComplexItem | Stores the tag of the complex item in a local string. |
| SetGlobal | Sets where all the globals for a plot are going to be stored. |
| SetLocalArrayInt | Simulates storing a local integer in an array. |
| SetLocalArrayString | Simulates storing a local string in an array. |
| SetLocalFloat | Store a float as a local variable within an object. |
| SetLocalFloatOnAll | Sets a local float variable on all members of PC's party |
| SetLocalInt | Store a number as a local variable within an object. |
| SetLocalIntOnAll | Sets a local integer on all members of PC's party |
| SetLocalLocation | Store a location as a local variable within an object. |
| SetLocalLocationOnAll | Sets a local location variable on all members of PC's party |
| SetLocalObject | Store an object as a local variable within an object. |
| SetLocalObjectOnAll | Sets a local object variable on all members of the PC's party |
| SetLocalString | Store a string as a local variable within an object. |
| SetLocalStringOnAll | Sets a local string on all members and associates of PC's party |
| SetPLocalInt | Sets a variable that remains attached to a PC party. |
| SetSkinFloat | Stores a persistent floating point variable on a creature's skin item. |
| SetSkinInt | Stores a persistent integer variable on a creature's skin item. |
| SetSkinString | Stores a persistent string variable on a creature's skin item. |
| SetWorkingForPlayer | Specifies the PC name the henchman is working for. |
See Also
author: NWN Lexicon Group, editor: Mistress, contributor: Axe Murderer