PlayerHasComplexItem(object)
Checks if a PC has the complex item.
int PlayerHasComplexItem( object oPC );
Parameters
oPC
Player to check for item
Description
Returns TRUE if oPC possesses the complex item, which is retrieved with the function GetComplexItem(); Returns FALSE in all other cases, including errors.
Remarks
Found in nw_j_complex.nss on line 130
In the words of John Shuell: It seems this set of functions are centered around storing plot item related information on NPCs for simple fetch related quests. All of these functions are relatively straight forward and easy to understand at a glance.
There is also another script of the exact same functions but works with "ArtifactItems" instead of Complex. The scripts are identical but seperated to make coding between them easier to understand and add functionality to later.
Requirements
#include "nw_j_complex"
Version
1.28
See Also
functions: | GetComplexItem | SetComplexItem | TakeArtifactItem | TakeComplexItem |
categories: | Module Specific Functions |
author: Lilac Soul, additional contributor(s): Lilac Soul