RemoveHenchman(object, object)
Removes the henchmen from the employ of a PC.
void RemoveHenchman( object oMaster, object oHenchman = OBJECT_SELF );
Parameters
oMaster
The master PC with an attached henchman.
oHenchman
The henchman to remove. (Default: OBJECT_SELF)
Description
Removes oHenchman from the service of oMaster, returning them to their original faction.
Version
1.22
See Also
functions: | GetHenchman | RemoveFromParty | RemoveSummonedAssociate | ResetHenchmenState |
categories: | Henchmen/Familiars/Summoned Functions |
author: Charles Feduke, editor: Tom Cassiotis