RemoveHenchman(object, object)

Removes the henchmen from the employ of a PC.

void RemoveHenchman(
    object oMaster,
    object oHenchman = OBJECT_SELF
);

Parameters

oMaster

The master PC with an attached henchman.

oHenchman

The henchman to remove. (Default: OBJECT_SELF)


Description

Removes oHenchman from the service of oMaster, returning them to their original faction.



Version

1.22

See Also

functions: GetHenchman | RemoveFromParty | RemoveSummonedAssociate | ResetHenchmenState
categories: Henchmen/Familiars/Summoned Functions


 author: Charles Feduke, editor: Tom Cassiotis