RemoveSummonedAssociate(object, object)
Removes an associate NPC from the service of a PC.
void RemoveSummonedAssociate( object oMaster, object oAssociate = OBJECT_SELF );
Parameters
oMaster
Master PC to remove the associate of.
oAssociate
Associate to remove from the service of oMaster. (Default: OBJECT_SELF)
Description
This function removes the "higher" abilities a PC has with summoned associates. (i.e. Heal me, Follow, etc.) The summoned associate is now set at Neutral to the PC, and it still disappears when PC rests.
Remarks
Aurora Toolset indicates associate will return to their original faction.
Summoned Associate will at times still follow PC, and at others go stationary and just turn to keep PC in sight.
Summoned associates removed from a PC and having neutral faction will still attack hostile creatures to PC.
Version
1.22
See Also
functions: | GetAssociate | RemoveHenchman |
categories: | Henchmen/Familiars/Summoned Functions |
author: Charles Feduke, editor: Jody Fletcher