GetAssociate(int, object, int)
Returns an object's associate.
object GetAssociate( int nAssociateType, object oMaster = OBJECT_SELF, int nTh = 1 );
Parameters
nAssociateType
oMaster
PC to get the associate of. (Default: OBJECT_SELF)
nTh
Which associate to return. (Default: 1)
Description
Returns the NPC associated object of oMaster of the specified oAssociateType.
Returns OBJECT_INVALID if no such associate exists for oMaster.
Remarks
The nTh parameter is useful because, since version 1.59, you can allow for more than one henchman using the SetMaxHenchmen command. The nTh parameter is thus equivalent to the nInt parameter in GetHenchman. Currently, the only associate type it is possible to have more than one of at a time is henchmen.
Version
1.61
See Also
author: Charles Feduke, editor: Lilac Soul