GetAssociateStartLocation()
Gets the start location of an NPC associate.
location GetAssociateStartLocation();
Description
Returns the start location of an NPC associate.
Remarks
Do not see this function used anywhere in the includes or in the official campaign scripts. All this does is return a location variable that is retrieved from the calling objects local variable called "NW_ASSOCIATE_START".
Requirements
#include "x0_i0_assoc"
Version
1.22
Example
// Used in an ActionsTaken script for a henchmen when the Player Character tells // them they are dismissed. void main(){ ClearAllActions(); ActionMoveToLocation(GetAssociateStartLocation()); }
See Also
functions: | GetAssociate | SetAssociateStartLocation |
categories: | Henchmen/Familiars/Summoned Functions |
author: Charles Feduke, editors: John Shuell, Mistress