SetAssociateStartLocation()

Sets an NPC associate's start location to it's current location.

void SetAssociateStartLocation();

Description

Sets the start location for the associate NPC (OBJECT_SELF) to its present location.



Remarks

This function must be used within the events of the associated NPC who's start location you want to set. Allows easy return of the henchmen to a common location in case players want to regain the services of the henchmen.


Requirements

#include "x0_i0_assoc"

Version

1.61

See Also

functions: GetAssociateStartLocation | GetAssociateState | SetAssociateState
categories: Core AI Functions | Henchmen/Familiars/Summoned Functions


 author: Charles Feduke, editors: Lilac Soul, Mistress, additional contributor(s): Lilac Soul