SetAssociateStartLocation()
Sets an NPC associate's start location to it's current location.
void SetAssociateStartLocation();
Description
Sets the start location for the associate NPC (OBJECT_SELF) to its present location.
Remarks
This function must be used within the events of the associated NPC who's start location you want to set. Allows easy return of the henchmen to a common location in case players want to regain the services of the henchmen.
Requirements
#include "x0_i0_assoc"
Version
1.61
See Also
functions: | GetAssociateStartLocation | GetAssociateState | SetAssociateState |
categories: | Core AI Functions | Henchmen/Familiars/Summoned Functions |
author: Charles Feduke, editors: Lilac Soul, Mistress, additional contributor(s): Lilac Soul