GetAssociateState(int)
int GetAssociateState( int nCondition );
Parameters
nCondition
Description
Returns TRUE or FALSE (on/off) depending on if a particular NW_ASC_*, NW_ASC_DISTANCE_*, NW_ASC_HEAL_AT_* or NW_ASC_AGGRESSIVE_* constant setting is set on an NPC associate.
Remarks
This function also exists in #include x0_inc_states. The code is slightly different.
Requirements
#include "x0_i0_assoc"
Version
1.22
See Also
functions: | GetAssociate | GetAssociateCRMax | GetAssociateHealMaster | GetFollowDistance | GetHenchman | GetMaster | SetAssociateStartLocation | SetAssociateState |
categories: | Henchmen/Familiars/Summoned Functions |
constants: | NW_ASC_* Constants |
author: Charles Feduke, editors: Tom Cassiotis, Mistress