SetAssociateListenPatterns(object)

Prepares an associate (henchman, summoned, familiar) to be commanded.

void SetAssociateListenPatterns(
    object oTarget = OBJECT_SELF
);

Parameters

oTarget

Associate to initialize as commandable. (Default: OBJECT_SELF)


Description

Initialize oTarget to listen for the standard ASSOCIATE_COMMAND_* commands.



Version

1.22

See Also

functions: SetAssociateState | SetListeningPatterns
categories: Henchmen/Familiars/Summoned Functions
constants: ASSOCIATE_COMMAND_* Constants


 author: Charles Feduke, editor: Jody Fletcher