SetAssociateListenPatterns(object)
Prepares an associate (henchman, summoned, familiar) to be commanded.
void SetAssociateListenPatterns( object oTarget = OBJECT_SELF );
Parameters
oTarget
Associate to initialize as commandable. (Default: OBJECT_SELF)
Description
Initialize oTarget to listen for the standard ASSOCIATE_COMMAND_* commands.
Version
1.22
See Also
functions: | SetAssociateState | SetListeningPatterns |
categories: | Henchmen/Familiars/Summoned Functions |
constants: | ASSOCIATE_COMMAND_* Constants |
author: Charles Feduke, editor: Jody Fletcher