SetCreatureHomeWaypoint()

Check for a waypoint marked NW_HOME in the area; if it exists, mark it as the caller's home waypoint.

void SetCreatureHomeWaypoint();

Description

Check for a waypoint marked NW_HOME in the area; if it exists, mark it as the caller's home waypoint.



Remarks

This also sets the caller's animation condition flag NW_ANIM_FLAG_HAS_HOME.


Requirements

#include "x0_i0_anims"


Version

???

See Also

functions:  GetCreatureHomeWaypoint | SetAnimationCondition
categories:  Action on Object Functions


author: Baragg, editor: Mistress