SetCreatureHomeWaypoint()
Check for a waypoint marked NW_HOME in the area; if it exists, mark it as the caller's home waypoint.
void SetCreatureHomeWaypoint();
Description
Check for a waypoint marked NW_HOME in the area; if it exists, mark it as the caller's home waypoint.
Remarks
This also sets the caller's animation condition flag NW_ANIM_FLAG_HAS_HOME.
Requirements
#include "x0_i0_anims"
Version
???
See Also
functions: | GetCreatureHomeWaypoint | SetAnimationCondition |
categories: | Action on Object Functions |
author: Baragg, editor: Mistress