SetGreetingVar(int, object)

This variable keeps track of whether or not the player has talked to this henchman.

void SetGreetingVar(
    int nChapter,
    object oPC
);

Parameters

nChapter

The chapter the player is in.

oPC

The player to set the variable on.


Description

Sets the integer found on the player with the variable name of "NW_L_HEN"+ henchmans tag + nChapter to the value of 10.



Remarks

Function found in nw_i0_henchman.nss on line 176

This function can let a henchman know if he has talked to the player for this particular chapter yet.


Requirements

#include "nw_i0_henchman"

Version

1.22

See Also

functions: GetGreetingVar
categories: Module Specific Functions


 author: John Shuell