SetGreetingVar(int, object)
This variable keeps track of whether or not the player has talked to this henchman.
void SetGreetingVar( int nChapter, object oPC );
Parameters
nChapter
The chapter the player is in.
oPC
The player to set the variable on.
Description
Sets the integer found on the player with the variable name of "NW_L_HEN"+ henchmans tag + nChapter to the value of 10.
Remarks
Function found in nw_i0_henchman.nss on line 176
This function can let a henchman know if he has talked to the player for this particular chapter yet.
Requirements
#include "nw_i0_henchman"
Version
1.22
See Also
functions: | GetGreetingVar |
categories: | Module Specific Functions |
author: John Shuell