SetIsTemporaryNeutral(object, object, int, float)
Causes an creature to consider another creature neutral indefintely or for a fixed time.
void SetIsTemporaryNeutral( object oTarget, object oSource = OBJECT_SELF, int bDecays = FALSE, float fDurationInSeconds = 180.0f );
Parameters
oTarget
The object whose reputation will be altered.
oSource
The creature whose opinion will change. (Default: OBJECT_SELF)
bDecays
If this is TRUE, the neutrality decays over fDurationInSeconds; otherwise it is indefinite. (Default: FALSE)
fDurationInSeconds
This is only used if bDecays is TRUE, it is how long the neutrality lasts. (Default: 180.0f)
Description
Make oSource temporarily neutral to oTarget using personal reputation. This will fail if oTarget and oSource are in the same faction or party (Check with GetFactionEqual()) as they can never be considered tempoarily anything but what the faction in general tells them to think.
Note: If bDecays is TRUE, the personal reputation amount decreases in sizeover fDurationInSeconds. Neutrality will only be in effect as long as (faction reputation + total personal reputation) > REPUTATION_TYPE_ENEMY and (faction reputation + total personal reputation) < REPUTATION_TYPE_FRIEND.
Version
1.62
See Also
categories: | Reputation/Faction Functions |
constants: | REPUTATION_TYPE_* Constants |
author: Tom Cassiotis, editor: Jasperre, additional contributor(s): Jasperre, chrono