SetQuestDone(object, int, object)

Sets a quest as finished or done.

void SetQuestDone(
    object oPC,
    int nQuest = 1,
    object oNPC = OBJECT_SELF
);

Parameters

oPC

A player object

nQuest

The quest number (Default: 1)

oNPC

The quest giver (Default: OBJECT_SELF)


Description

Call when a PC completes a quest



Remarks

Calls SetLocalIntOnAll, SetLocalInt on the PC, takes the plot and quest items and gives the reward item.

This is part of BioWare's quest handling system. Unless you delve thoroughly into that system, and use it all the time, you probably won't need this function.


Requirements

#include "x0_i0_plotgiver"

Version

1.61

See Also

categories: Module Specific Functions


 author: Lilac Soul