SetStoryItem(string)

Stores the name of an item for use in the Original Campaign.

void SetStoryItem(
    string sTag
);

Parameters

sTag

Name of item to be stored.


Description

Stores the tag of the item in the local variable (NW_J_STORY_ITEM).



Remarks

Script: nw_j_story.nss: Line: 97

This is part of Bioware’s own quest and reward system. It is hardly useful for anyone not copying that system to the very last detail.


Requirements

#include "nw_j_story"

Version

1.29

See Also

functions: GetStoryItem | Global | TakeComplexItem | TakeStoryItem
categories: Module Specific Functions


 author: Jody Fletcher