SetStoryItem(string)
Stores the name of an item for use in the Original Campaign.
void SetStoryItem( string sTag );
Parameters
sTag
Name of item to be stored.
Description
Stores the tag of the item in the local variable (NW_J_STORY_ITEM).
Remarks
Script: nw_j_story.nss: Line: 97
This is part of Bioware’s own quest and reward system. It is hardly useful for anyone not copying that system to the very last detail.
Requirements
#include "nw_j_story"
Version
1.29
See Also
functions: | GetStoryItem | Global | TakeComplexItem | TakeStoryItem |
categories: | Module Specific Functions |
author: Jody Fletcher