SetStoryVar(int, int, object)
Used to track the current storyline for the henchman a PC has working for him. Original Campaign.
void SetStoryVar( int nChapter, int nVal, object oTarget = OBJECT_SELF );
Parameters
nChapter
Current chapter of the module.
nVal
Current place in the henchman storyline the PC has reached.
oTarget
The henchman. (Default: OBJECT_SELF)
Description
This tracks the status of the specific story a henchman may have through the PC's movement through the storyline of the module.
It puts the current status of the Henchman story in a local variable that starts with (NW_L_HENSTORYC) and is appended by the current chapter of the game.
Remarks
Script: nw_i0_henchman.nss: Line: 152
This is part of Bioware’s own quest and reward system. It is hardly useful for anyone not copying that system to the very last detail.
Requirements
#include "nw_i0_henchman"
Version
1.29
See Also
categories: | Module Specific Functions |
author: Jody Fletcher