SetUniform(string)
Specifies the name of the uniform to be taken by the player during the original campaign.
void SetUniform( string sTag );
Parameters
sTag
Identifier for clothing of guards.
Description
Saves the tag of the uniform the player must use to continue with the Guard Plot in the original campaign.
Remarks
Script: nw_j_guard.nss: Line: 97
This is part of Bioware’s own quest and reward system. It is hardly useful for anyone not copying that system to the very last detail.
Requirements
#include "nw_j_guard"
Version
1.29
See Also
functions: | GetUniform | PlayerWearsUniform |
categories: | Module Specific Functions |
author: Jody Fletcher