SetUniform(string)

Specifies the name of the uniform to be taken by the player during the original campaign.

void SetUniform(
    string sTag
);

Parameters

sTag

Identifier for clothing of guards.


Description

Saves the tag of the uniform the player must use to continue with the Guard Plot in the original campaign.



Remarks

Script: nw_j_guard.nss: Line: 97

This is part of Bioware’s own quest and reward system. It is hardly useful for anyone not copying that system to the very last detail.


Requirements

#include "nw_j_guard"

Version

1.29

See Also

functions: GetUniform | PlayerWearsUniform
categories: Module Specific Functions


 author: Jody Fletcher