SpeakOneLinerConversation(string, object)
Immediately speak a conversation one-liner.
void SpeakOneLinerConversation( string sDialogResRef = "", object oTokenTarget = OBJECT_TYPE_INVALID );
Parameters
sDialogResRef
(Default: "")
oTokenTarget
This must be specified if there are creature-specific tokens in the string. (Default: OBJECT_TYPE_INVALID)
Description
Causes the calling object to immediately speak the first non-branching conversation line in their dialogue. Since there is no second party to the conversation, oTokenTarget can be used to determine formatting of tokens contained in the one-liner.
Remarks
Note that if you have a script on a non-branching conversation line, GetPCSpeaker can not be used to get the PC.
Version
1.61
See Also
categories: | Conversation Functions |
constants: | OBJECT_TYPE_* Constants |
author: Jeff Lindsey, editor: Lilac Soul