StoreCampaignDBObjectOnAll(object, string, object)
Stores a campaign DB object on all PCs of a PC's party
void StoreCampaignDBObjectOnAll( object oPC, string strVarName, object oObject );
Parameters
oPC
Player Character
strVarName
campaign DB object variable name
oObject
object to be stored
Description
Given a PC, variable name and object tag, stores a campaign database object on all Player Character members of the PC's party.
Remarks
Does not include associates.
This does not store a reference, it stores the entire actual object,
including all of its inventory. Storing many objects can be highly resource-intensive! It should NOT be used like Set/GetLocalObject.
Include library for party-wide functions.
NOTE: this library is included in "x0_i0_common" already.
Do NOT dual-include both files or you will get errors!
Requirements
#include "X0_I0_PARTYWIDE"
Version
1.61
See Also
categories: | Database Functions | Party Functions |
author: Peter Busby