ActionCloseDoor(object)
An action that causes an object to close a door.
void ActionCloseDoor( object oDoor );
Parameters
oDoor
The door that will be closed.
Description
Causes the calling object to close oDoor. If the target is a mobile creature, it will animate running to oDoor, and reach out and close it.
This same function can be attached to a door object to have it close itself. (oDoor=OBJECT_SELF)
Version
1.61
Example
From David Gaider's scripting FAQ and tutorial: // set in a door's OnHeartbeat script, this will cause // it to close and lock itself at dusk // and unlock itself at dawn void main() { if (GetIsDusk() && GetIsOpen (OBJECT_SELF)) { ActionCloseDoor (OBJECT_SELF); // SetLocked is set in an ActionDoCommand because we // want it to be in the door's queue... we want the // ActionCloseDoor to be completed before locking the // door. ActionDoCommand (SetLocked (OBJECT_SELF, TRUE)); } else if (GetIsDawn() && GetLocked (OBJECT_SELF)) { SetLocked (OBJECT_SELF, FALSE); } }
See Also
functions: | ActionOpenDoor | GetBlockingDoor |
categories: | Action on Object Functions | Core AI Functions |
author: Tom Cassiotis, editor: Lilac Soul, additional contributor(s): Dave Dursley, Lilac Soul