GetBlockingDoor()
Determines the door that is blocking a creature.
object GetBlockingDoor();
Description
Returns the last blocking door encountered by the caller of this function and OBJECT_INVALID if the caller is not a valid creature.
Remarks
As of 1.60, the blocked event will fire for creatures being blocked by another creature.
GetBlockingDoor will therefore either return a Creature or a Door in the OnBlocked event.
GetIsDoorActionPossible will return FALSE with creatures, so the default OnBlocked event will in no way be affected.
Version
1.22
Example
//:://///////////////////////////////////////////// //:: Default On Heartbeat //:: NW_C2_DEFAULTE //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* This will cause blocked creatures to open or smash down doors depending on int and str. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Nov 23, 2001 //::////////////////////////////////////////////// void main() { object oDoor = GetBlockingDoor(); if(GetAbilityScore(OBJECT_SELF, ABILITY_INTELLIGENCE) >= 5) { if(GetIsDoorActionPossible(oDoor, DOOR_ACTION_OPEN) && GetAbilityScore(OBJECT_SELF, ABILITY_INTELLIGENCE) >= 7 ) { DoDoorAction(oDoor, DOOR_ACTION_OPEN); } else if(GetIsDoorActionPossible(oDoor, DOOR_ACTION_BASH)) { DoDoorAction(oDoor, DOOR_ACTION_BASH); } } }
See Also
functions: | ActionCloseDoor |
categories: | Movement Functions |
events: | OnOpen Event |
author: Tom Cassiotis, editor: Jasperre, additional contributor(s): Jasperre