ActionForceMoveToObject(object, int, float, float)

Attempts to move an NPC to a certain distance of a target object even if a clear path doesn't exist.

void ActionForceMoveToObject(
    object oMoveTo,
    int bRun = FALSE,
    float fRange = 1.0f,
    float fTimeout = 30.0f
);

Parameters

oMoveTo

Target object to move to.

bRun

Run boolean. TRUE: subject will run to oMoveTo. (Default: FALSE)

fRange

The range from oMoveTo to stop at. (Default: 1.0f)

fTimeout

Amount of time to search for path before jumping to the object (as in ActionJumpToObject). (Default: 30.0f)


Description

The action subject will attempt to move to within fRange meters of oMoveTo. The creature will try for fTimeout seconds to reach the waypoint and will teleport to the location no matter if it found a path in the meantime or not.

No return value, but if an error occurs the log file will contain "MoveToPoint failed."



Remarks

Move to object functions (ActionForceMoveToObject, ActionMoveToObject) actually do path finding, unlike their move to location (ActionForceMoveToLocation, ActionMoveToLocation) counterparts.


Version

1.61

See Also

functions: ActionMoveAwayFromObject | ActionMoveToLocation | ActionMoveToObject
categories: Action on Object Functions | Core AI Functions | Movement Functions


 author: Ryan Hunt, editor: Lilac Soul, additional contributor(s): Jeff Harper, Harold Myles, Iyanga, Lilac Soul