ActionUnlockObject(object)

Causes a creature to unlock a door or other locked object.

void ActionUnlockObject(
    object oTarget
);

Parameters

oTarget

Door or placeable object that will be the target of the unlock attempt.


Description

The action subject will unlock oTarget which can be a door or a placeable object. ActionUnlockObject represents an object's use of the 'Open Locks' skill, and is therefore not applicable to placeables, triggers or doors themselves.



Remarks

Used in the script of a creature (or assigned to a creature) it will move that creature to the door and use its Open Locks skill to attempt to unlock the door (or placeable).


Known Bugs

Doors cannot lock or unlock themselves using this command, but trying to make them do so will not crash the game, as it used to. You can use ActionDoCommand(SetLocked(OBJECT_SELF, FALSE)); in a door's script as a substitute for ActionUnlockObject().


Version

1.30

See Also

functions: ActionCloseDoor | ActionLockObject | ActionOpenDoor | SetLocked
categories: Action on Object Functions


 author: Tom Cassiotis, editor: Lilac Soul, additional contributor(s): Lilac Soul