SetLocked(object, int)
Locks or unlocks a door or placeable.
void SetLocked( object oTarget, int bLocked );
Parameters
oTarget
The door or placeable to lock
bLocked
TRUE to lock, FALSE to unlock.
Description
Used by objects or creatures to set the locked status of an object or placeable without checking the Open Locks skill.
Note that DM Force Lock does the same thing as this. You can actually lock doors which cannot be normally re-locked, but it is not recommended.
Remarks
Alternatively, ActionLockObject and ActionUnlockObject can be used by creatures so appropriate skill checks are made. Make sure, as well, that your door has the 're-lockable' box checked.
You can lock an open door. If you do, it will be locked once it closes.
Version
1.61
Example
// Unlocked an object with the tag DOOR_TAG void main() { object oDoor = GetObjectByTag("DOOR_TAG"); SetLocked(oDoor, FALSE); }
See Also
functions: | ActionCloseDoor | ActionLockObject | ActionOpenDoor | ActionUnlockObject | GetLastUnlocked |
categories: | Action on Object Functions |
author: Tom Cassiotis, editor: Jasperre