CheckIsAnimActive(object)

Turns off the calling object's NW_ANIM_FLAG_IS_ACTIVE animation condition if there are no players in the same area.

int CheckIsAnimActive(
    object oCreature
);

Parameters

oCreature

Not used.


Description

Turns off the calling object's NW_ANIM_FLAG_IS_ACTIVE animation condition if there are no players in the same area. If this happens, the function will return FALSE.

Otherwise this function returns TRUE.



Remarks

Though object oCreature is listed as a parameter of this function, it is not used anywhere in the function.

NOTE: If the calling object's NW_ANIM_FLAG_CONSTANT animation condition is set then no change is made to NW_ANIM_FLAG_IS_ACTIVE and the function returns TRUE. This happens regardless of if there is a player in the area or not.

Requirements

#include "x0_i0_anims"


Version

???

See Also

functions:  GetAnimationCondition | SetAnimationCondition
categories:  Get Data from Creature Functions


author: Baragg, editor: Mistress