ClearNearbyFriendActions(object, int)
Clears the actions of a creature and all nearby friends
void ClearNearbyFriendActions( object oTarget = OBJECT_SELF, int bClearCombat = FALSE );
Parameters
oTarget
creature whose friends' actions are cleared (Default: OBJECT_SELF)
bClearCombat
stop combat as well (Default: FALSE)
Description
Clears the action queues of oTarget and the nearest 10 friendly creatures to the oTarget, useful for stopping a battle in progress.
Note that unless TRUE is passed for nClearCombat, any current fighting involving the friends will continue.
Nearby friend is defined as GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_FRIEND, oTarget).
Remarks
Include library for party-wide functions.
NOTE: this library is included in "x0_i0_common" already.
Do NOT dual-include both files or you will get errors!
Requirements
#include "X0_I0_PARTYWIDE"
Version
1.61
See Also
categories: | Action on Object Functions | Combat Actions Functions | Party Functions |
constants: | CREATURE_TYPE_* Constants |
author: Peter Busby