CopyLocals(object, object)

Copies locals from earlier level henchmen to newer henchman

void CopyLocals(
    object oSource,
    object oTarget
);

Parameters

oSource

Previous henchman

oTarget

New henchman


Description

* Copies locals from the 'earlier'
* level henchmen to the newer henchman.



Remarks

Found in: nw_i0_henchman.nss: 378

Sets some variables on oTarget that were found on oSource. These variables are, perhaps apart from SetBeenHired, only useful in the official campaign, and there is probably little need to use this function for most of us.


Requirements

#include "nw_i0_henchman"

Version

1.22

Example

//version 1.28 source for this function
void CopyLocals(object oSource, object oTarget)
{
//    AssignCommand(PC(), SpeakString("in here"));
//    AssignCommand(oTarget, SpeakString("I exist"));
    if (GetIsObjectValid(oTarget) == FALSE)
    {
        AssignCommand(PC(), SpeakString("Target invalid"));
    }
    else
    if (GetIsObjectValid(oSource) == FALSE)
    {
        AssignCommand(PC(), SpeakString("Source invalid"));
    }
  SetBeenHired(GetBeenHired(oSource), oTarget);
  SetStoryVar(1, GetStoryVar(1, oSource), oTarget);
  SetStoryVar(2, GetStoryVar(2, oSource), oTarget);
  SetStoryVar(3, GetStoryVar(3, oSource), oTarget);
  SetLocalInt(oTarget, "NW_ASSOCIATE_MASTER", GetLocalInt(oSource, "NW_ASSOCIATE_MASTER"));
//  AssignCommand(PC(),SpeakString(IntToString(GetLocalInt(oSource, "NW_ASSOCIATE_MASTER"))));
//  AssignCommand(PC(),SpeakString(IntToString(GetLocalInt(oTarget, "NW_ASSOCIATE_MASTER"))));


}

See Also

functions: SetBeenHired
categories: Henchmen/Familiars/Summoned Functions


 author: Lilac Soul