SetBeenHired(int, object)
Sets whether a henchman has been hired before
void SetBeenHired( int bHired = TRUE, object oTarget = OBJECT_SELF );
Parameters
bHired
Has this henchman been hired (Default: TRUE)
oTarget
The henchman (Default: OBJECT_SELF)
Description
From the source code:
Henchmen can only be hired once, ever.
This checks or sets the local on the henchmen
that keeps track whether they've ever been hired.
Remarks
Found in: nw_i0_henchman.nss: 105
Basically, it just sets a local variable on the henchman, telling us that this henchman has been hired.
Requirements
#include "nw_i0_henchman"
Version
1.28
See Also
functions: | CopyLocals | GetBeenHired |
categories: | Henchmen/Familiars/Summoned Functions |
author: Lilac Soul, additional contributor(s): Lilac Soul