DoGrenade(int, int, int, int, int, float, int, int)
Does a damage type grenade (direct or splash on miss).
void DoGrenade( int nDirectDamage, int nSplashDamage, int vSmallHit, int vRingHit, int nDamageType, float fExplosionRadius, int nObjectFilter, int nRacialType = RACIAL_TYPE_ALL );
Parameters
nDirectDamage
The amount of damage done on a successful ranged touch attack.
nSplashDamage
The amount of splash damage done to objects within a sphere of fExplosionRadius.
vSmallHit
Visual effect used on each target when applying the splash damage.
vRingHit
Visual effect used on the area when applying the splash damage.
nDamageType
fExplosionRadius
Size of the sphere used to apply the splash damage.
nObjectFilter
Restrict the damage to a specific OBJECT_TYPE_*.
nRacialType
RACIAL_TYPE_* (Default: RACIAL_TYPE_ALL)
Description
Does a damage type grenade (direct or splash on miss).
Requirements
#include "x0_i0_spells"
Version
???
See Also
constants:  | DAMAGE_TYPE_* | OBJECT_TYPE_* | RACIAL_TYPE_* |
categories:  | Spells Functions |
author: Mistress