KillAndReplaceDecay(object)
Kill and leave a decorative corpse that will decay after a short while.
void KillAndReplaceDecay( object oVictim );
Parameters
oVictim
The object to slaughter.
Description
Kill and leave a decorative corpse that will decay after a short while.
Despite the name, can be used in an OnDeath script; it won't kill the victim twice.
Remarks
This function starts out by calling KillAndReplaceDecorative. Which will kill oVictim then and leave a purely decorative corpse (no name, not raiseable).
Next up, there is a 2 second delay before SetObjectIsDestroyable calling on oVictim. Which sets them to be destroyable.
oVictim is destroyed via a call to DestroyObject with a 2.2 second delay. All gone!
Requirements
#include "x0_i0_corpses"
Version
???
See Also
functions: | KillAndExplode | KillAndReplaceDecorative | KillAndReplaceLootable | KillAndReplaceRaiseable | KillAndReplaceSelectable |
categories: | Action on Object Functions |
author: Mistress