KillAndReplaceRaiseable(object)
Kill and leave a raiseable and selectable corpse.
void KillAndReplaceRaiseable( object oVictim );
Parameters
oVictim
The object to slaughter.
Description
Kill and leave a raiseable and selectable corpse.
Despite the name, can be used in an OnDeath script; it won't kill the victim twice.
Remarks
Calls SetObjectIsDestroyable with the parameters: oVictim, FALSE, TRUE, TRUE. This sets up oVictim to have a corpse that is raisable and selectable.
Then DoActualKilling is called to kill 'em off.
Requirements
#include "x0_i0_corpses"
Version
???
See Also
functions: | KillAndExplode | KillAndReplaceDecay | KillAndReplaceDecorative | KillAndReplaceLootable | KillAndReplaceSelectable |
categories: | Action on Object Functions |
author: Mistress