KillAndReplaceDecorative(object)
Kill and leave a purely decorative corpse (no name, not raiseable).
void KillAndReplaceDecorative( object oVictim );
Parameters
oVictim
The object to slaughter.
Description
Kill and leave a purely decorative corpse (no name, not raiseable).
Despite the name, can be used in an OnDeath script; it won't kill the victim twice.
Remarks
Calls SetObjectIsDestroyable with the 2nd and 3rd parameters set to FALSE. So oVictim will leave a corpse that cannot be raised and is not selectable. Then DoActualKilling is called to kill them off.
According to the remarks in SetObjectIsDestroyable, this should not be used on a PC. Bummer!
Requirements
#include "x0_i0_corpses"
Version
???
See Also
functions: | KillAndExplode | KillAndReplaceDecay | KillAndReplaceLootable | KillAndReplaceRaiseable | KillAndReplaceSelectable |
categories: | Action on Object Functions |
author: Mistress, editor: Kolyana