SetActionMode(object, int, int)

Sets the status of an action mode on a creature

void SetActionMode(
    object oCreature,
    int nMode,
    int nStatus
);

Parameters

oCreature

Creature to set the action mode on

nMode

ACTION_MODE_*

nStatus

TRUE or FALSE


Description

Sets the status of modes ACTION_MODE_* on a creature.



Version

1.61

Example

//Make PC exit stealth mode if currently stealthy
void main()
{
object oPC=GetEnteringObject();

if (GetActionMode(oPC, ACTION_MODE_STEALTH)==TRUE)
   SetActionMode(oPC, ACTION_MODE_STEALTH, FALSE);
}

See Also

functions: GetActionMode
categories: Action on Object Functions | Miscellaneous Functions
constants: ACTION_MODE_* Constants


 author: Lilac Soul