SetFormerMaster(object, object)
Marks someone as an NPC henchman's former master PC.
void SetFormerMaster( object oPC, object oHench );
Parameters
oPC
The PC to mark as oHench's former master.
oHench
The henchman NPC associate to mark.
Description
Sets a local object variable on the henchman NPC associate to the value of the PC as the former master.
Remarks
This is useful if you want to 'personalize' the NPC so that conversation threads or actions can focus on the last PC who was the 'master'.
Requirements
#include "nw_i0_henchman"
Version
1.29
See Also
functions: | GetFormerMaster | GetHenchman | GetMaster | SetWorkingForPlayer |
categories: | Henchmen/Familiars/Summoned Functions |
author: Charles Feduke, editor: Jody Fletcher, Mistress