SetFormerMaster(object, object)

Marks someone as an NPC henchman's former master PC.

void SetFormerMaster(
    object oPC,
    object oHench
);

Parameters

oPC

The PC to mark as oHench's former master.

oHench

The henchman NPC associate to mark.


Description

Sets a local object variable on the henchman NPC associate to the value of the PC as the former master.



Remarks

This is useful if you want to 'personalize' the NPC so that conversation threads or actions can focus on the last PC who was the 'master'.


Requirements

#include "nw_i0_henchman"

Version

1.29

See Also

functions: GetFormerMaster | GetHenchman | GetMaster | SetWorkingForPlayer
categories: Henchmen/Familiars/Summoned Functions


 author: Charles Feduke, editor: Jody Fletcher, Mistress