SummonAnimalCompanion(object)
void SummonAnimalCompanion( object oMaster = OBJECT_SELF );
Parameters
oMaster
The creature to summon the animal companion of. (Default: OBJECT_SELF)
Description
Summons the animal companion of oMaster. If oMaster has no animal companion, nothing happens.
Version
1.22
See Also
functions: | EffectSummonCreature | EffectSwarm | GetAnimalCompanionCreatureType | GetAnimalCompanionName |
categories: | Henchmen/Familiars/Summoned Functions |
author: Charles Feduke