DayToNight(object, float)
Changes the current Day/Night cycle for this player to night
void DayToNight( object oPlayer, float fTransitionTime = 0.0f );
Parameters
oPlayer
Player to dump into darkness
fTransitionTime
Time it takes to become night (Default: 0.0f)
Description
Changes the current Day/Night cycle for this player to night.
Remarks
If called while it is night, the player might see the screen go light for a short while and then fade back out. This doesn't look so good, so it may be a good idea to use this together with the GetIsDay / GetIsNight functions.
This doesn't cause the game time to change at all.
Version
1.61
See Also
functions: | GetIsDay | GetIsNight | NightToDay |
categories: | Action on Object Functions | Lighting Effects Functions | PC Only Functions |
author: Lilac Soul