NightToDay(object, float)
Changes the current Day/Night cycle for this player to daylight
void NightToDay( object oPlayer, float fTransitionTime = 0.0f );
Parameters
oPlayer
Player to see the light of day
fTransitionTime
Time it takes for the daylight to fade in (Default: 0.0f)
Description
Changes the current Day/Night cycle for this player to daylight.
Remarks
If called while it is day, the player might see the screen go dark for a short while and then fade back in. This doesn't look so good, so it may be a good idea to use this together with the GetIsDay / GetIsNight functions.
This doesn't cause the game time to change at all.
Version
1.61
See Also
functions: | DayToNight | GetIsDay | GetIsNight |
categories: | Action on Object Functions | Lighting Effects Functions | PC Only Functions |
author: Lilac Soul