GetVictim(action)
Specifies the assassin’s victim in original campaign.
object GetVictim( action a );
Parameters
a
Description
Returns the victim of the assassin, stored by the SetVictim command as a local object ("NW_J_ASSASSIN_VICTIM") on the assassin.
Remarks
Found in nw_j_assassin.nss on line 366
Called by the function (also in nw_j_assassin) VictimDead, which returns TRUE if the object stored in "NW_J_ASSASSIN_VICTIM" isn’t valid, i.e. has been killed.
This is part of Bioware’s own quest and reward system. It is hardly useful for anyone not copying that system to the very last detail.
Requirements
#include "nw_j_assassin"
Version
1.29
See Also
functions: | SetVictim | VictimDead | VictimDeadButNoItems |
categories: | Module Specific Functions |
author: Lilac Soul, editor: Jody Fletcher, additional contributor(s): Lilac Soul