VictimDead()
Determines whether the victim is dead.
int VictimDead();
Description
Returns TRUE if the assassin plot victim is dead, otherwise FALSE.
Remarks
Used to make the NWN assassin plots to work.
Hardly useful for normal scripting purposes, as this requires you to stick to BioWare's way of handling quests.
Requirements
#include "nw_j_assassin"
Version
1.61
Example
// 1.24 souce for this function //:://///////////////////////////////////////////// //:: VictimDead //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Returns true if the assassin plot victim is dead. */ //::////////////////////////////////////////////// //:: Created By: Brent //:: Created On: December 2001 //::////////////////////////////////////////////// int VictimDead() { if (!GetIsObjectValid(GetVictim())) { return TRUE; } return FALSE; }
See Also
functions: | GetVictim | SetVictim |
categories: | Module Specific Functions |
author: Tom Cassiotis, editor: Lilac Soul