GivePlayerPersonalItem(object)

Gives the personal item of an assassination victim to the player.

void GivePlayerPersonalItem(
    object oPC
);

Parameters

oPC

The player to receive the item.


Description

Gives the personal item of the assassination victim to the player. The tag of the personal item is retrieved from a local string that has been stored previously.



Remarks

Found in nw_j_assassin.nss on line 224

This is part of the Bioware assassination quest system. For it to work for you, you would have to adopt it, probably to the very last detail. This might not be the best way for you to make assassination quests, so if you don’t do it exactly the ‘Bioware-way’, you’re probably better off not using this (and similar) functions.


Requirements

#include "nw_j_assassin"

Version

1.28

See Also

functions: GetPersonalItem | SetPersonalItem
categories: Item Creation Functions | Module Specific Functions


 author: Lilac Soul, additional contributor(s): Lilac Soul