SetPersonalItem(string)
Stored the identifier to a personal item of an assassin.
void SetPersonalItem( string sTag );
Parameters
sTag
Description
Stores sTag in a local variable in a NPC assassin that represents the identifier to a personal item.
This will allow for the creation of this item and the ability for the PC too retrieve it in order to prove they have dispatched the assassin.
Requirements
#include "nw_j_assassin"
Version
1.22
See Also
functions: | CreatePersonalItemOn | GetPersonalItem | GivePlayerPersonalItem | PlayerHasPersonalItem |
categories: | Module Specific Functions |
author: Tom Cassiotis