PlayerHasPersonalItem(object)
Checks if a PC has the personal item of the assassination victim.
int PlayerHasPersonalItem( object oPC );
Parameters
oPC
Player to check for item.
Description
Returns TRUE if oPC possesses the victim’s personal item, which is retrieved with the function GetPersonalItem(); Returns FALSE in all other cases, including errors.
Remarks
Found in nw_j_assassin.nss line 206
Of little use for general scripting purposes, as this is part of Bioware’s quest and reward system.
Requirements
#include "nw_j_assassin"
Version
1.28
See Also
functions: | CreatePersonalItemOn | GetPersonalItem | SetPersonalItem |
categories: | Module Specific Functions |
author: Lilac Soul, additional contributor(s): Lilac Soul